Amoeball

Project Year: 2010 — Present

A long-running family game project. Soft body physics-based multiplayer game, being developed by me and my husband.

I've been taking care of character design, level art, UI, gameplay ideas.

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A prototype based on vector graphics made in Adobe Flash has been released previously. The current reincarnation is being made using Unity3D.

We're still iterating over gameplay ideas, so it may take a bit of time until the project is released.

Project Name:
Amoeball

Role:
Concept, Artwork, UI, Game Design

Tools Used:
Adobe Photoshop

Year:
2010 — Present

Client:
N/A

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